5 reasons why video games should be mandatory in every classroom (2024)

In an effort to curtail how much time young people spend playing video games, China has banned students from playing them during the school week and limits them to just one hour per day on Fridays, weekends and holidays.

The new rule took effect Sept. 1, 2021.

From my standpoint as a video game designer and scholar who specializes in game-based learning, I don’t see a need to limit video game play among students during the school week. Instead, I see a need to expand it – and to do so during the regular school day.

Video games are one of the most popular mediums of our times. One estimate shows that by 2025, the global gaming market will amount to US$268.8 billion annually – significantly higher than the $178 billion it is in 2021.

The money spent on gaming does not just facilitate a virtual escape from the real world. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom. Education writer Greg Toppo reached the same conclusion in his critically acclaimed book, “The Game Believes in You: How Digital Play Can Make Our Kids Smarter.”

5 reasons why video games should be mandatory in every classroom (1)

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A long history

In the game, players lead a group of settlers across the Midwest following in the footsteps of Lewis and Clark. The game came just before the video game industry was established with the 1972 release of the video game Pong, an electronic version of table tennis.The use of video games in the classroom is nothing new. Many people who went to school in the 1970s through the 1990s may recall the iconic video game The Oregon Trail, which made its debut in a classroom in 1971.

Even though educational video games have been used in classrooms for 50 years – and despite the fact that research shows educational games can be effective – they are not that common in classrooms today.

Many educational games have been released since the days of The Oregon Trail. Some of the most popular are: Where in the World Is Carmen Sandiego?,Math Blaster!, Zoombinis, iCivics, DragonBox Algebra and History Maker VR. Most games are for pre-K to elementary school students.

Here are five reasons why I think video games should be used in every classroom.

1. Video games can help students stay in STEM

In 2020, the President’s Council of Advisors on Science and Technology found that the nation needs to create the STEM workforce of the future. One of the reasons students drop or switch out of science, technology, engineering and math programs is because of the difficulty of introductory courses such as calculus.

The University of Oklahoma has developed a calculus game that can help students succeed in calculus. Research has shown student mastery of calculus increases when using a purposeful designed learning game, such as Variant: Limits – another calculus game that was developed at Texas A&M University.

2. They provide experiential learning

Teaching students 21st-century skills, such as creative problem solving, is important for the future workforce, according to the Organization for Economic Co-operation and Development. Games such as DragonBox Algebra, where students solve math problems in a fantasy environment, can help students master skills such as critical thinking.

In games such as Civilization, players can be a civic leader and direct the prosperity of nations. In ARTé: Mecenas, learners can become members of the Medici family and become patrons of the arts and successful bankers. Students learn through doing and can gain skills and knowledge through experiential learning that might not be gained in traditional classrooms.

3. Players learn from failure

Games are a natural way to allow students to fail in a safe way, learn from failures and try again until they succeed.

Some games, like Burnout Paradise make failure fun. In the game, players can crash their cars – and the more spectacular the crash, the higher the points. This allows players to essentially learn from their mistakes, correct them and try again.

The video game theorist and author Jesper Juul wrote in his book, “The Art of Failure,” that losing in video games is part of what makes games so engaging. Failing in a game makes the player feel inadequate, yet the player can immediately redeem themselves and improve their skills.

4. Students stay engaged in content

The average time a student spends learning in a classroom is only 60% of the allocated class time. Extending the school day to give students more time for learning has been shown to be only marginally effective. A more effective way to maximize time for learning is through engaged time on task. When students are interested and care about a topic and it is relevant, they are curious and engaged. This provides a much better learning experience.

In the classroom, teachers can engage students. But when it comes to homework, educators have to rely on other ways to motivate students. One way is through games. Educational games can be designed to improve motivation and engagement, providing students with more engaged time on task.

5. Games make complex knowledge fun

Educational theories state that students cannot be given knowledge; they construct knowledge in their own minds. Learners build on previously learned concepts to construct higher-level and more complex knowledge to make it their own.

The periodic table of elements is challenging to learn and remember for many students. However, learning a complex three-dimensional matrix with 27,624 values is easily accomplished by middle school students playing the popular video game Pokémon. The essence of the game is figuring out how to combine the 17 different types of attack when battling other Pokémon. Each Pokémon has one or two types of attacks they can use. Players do not learn the different possible combinations by studying a large table with 27,624 entries, but by playing the game. Through playing the game, students gradually construct deeper knowledge of the game and develop core skills, such as literacy, how to compete with grace and sportsmanship, and abstract thinking.

Pokémon was not developed as an educational game, but its design principles – and those of other popular video games – could easily be used to design video games for classrooms that enhance their educational experience.

This article has been updated to correct an error regarding Jesper Juul, whom the article referred to as “late.” Jesper Juul is still alive. A Danish author of the same name is deceased.5 reasons why video games should be mandatory in every classroom (2)

Article by Andre Thomas, Director – LIVE lab and Associate Professor of the Practice, Texas A&M University

This article is republished from The Conversation under a Creative Commons license. Read the original article.

5 reasons why video games should be mandatory in every classroom (2024)

FAQs

5 reasons why video games should be mandatory in every classroom? ›

There are a variety of educational video games available to help students study core concepts and develop problem-solving skills, and teachers can use popular video games as a window into what students care about, building on their interests to create bridges to history, STEM, literature, and more.

Why video games should be used in the classroom? ›

There are a variety of educational video games available to help students study core concepts and develop problem-solving skills, and teachers can use popular video games as a window into what students care about, building on their interests to create bridges to history, STEM, literature, and more.

What are the positive effects of playing video games? ›

However, the benefits of videogames include improved powers of concentration, creativity, memory, languages and teamwork. Videogames can make it easier to learn educational contents and develop cognitive skills.

What is one benefit of using games in the classroom? ›

Better cooperation in the classroom

Playing games during your lessons is a great way to help children develop communication and cooperation skills. Through play children learn to take turns, work together as a team, listen to each other, and build respect by playing fairly.

Why are games necessary for students? ›

Research has shown that games are essential for healthy development in early childhood and beyond. Play lets children practise what they know, and also what they don't. It allows them to experiment through trial and error, find solutions to problems, work out the best strategies, and build new confidence and skills.

What are the pros and cons of video games? ›

Video games can be used to help improve test scores, teach life and job skills, improve brain function, and encourage physical exercise. Because video game addiction can negatively impact social and physical health, parents should be aware of the symptoms. Kids have been wild about video games for decades.

Are video games good or bad for students? ›

But too much video game playing may cause problems. It's hard to get enough active play and exercise if you're always inside playing video games. And without enough exercise, kids can become overweight. Overdoing video games also could affect other important stuff, like friendships and how well a kid does in school.

Are video games good for the brain? ›

Video games boost cognitive function, memory, and emotional well-being. They foster social skills, promote neuroplasticity, and offer therapeutic potential. Embracing gaming can lead to positive impacts on brain health and everyday life.

Can video games be good for kids? ›

The three studies found that games can support children's senses of autonomy, competence, creativity, and identity, as well as help them regulate emotions and build relationships. But in order to support one or more of these aspects of well-being, games should consider certain features.

Can gaming improve mental health? ›

Playing video games for a couple of hours a day can improve mental health, according to a study on gamers in Japan during the COVID-19 pandemic1. The research — which was done from December 2020 to March 2022 — found that even just owning a game console increased life satisfaction and reduced psychological distress.

What does gaming in the classroom mean to you? ›

The benefits of games in education include higher engagement among students and unique ways to reach every kind of learner. Activities also provide opportunities to practice critical thinking while promoting social and emotional learning.

Do students learn better with games? ›

Research indicates that personalized digital educational games improve students' learning outcomes, satisfaction, and overall enjoyment of the learning process. By effectively motivating students during teaching, digital educational games enable teachers to facilitate strong engagement.

Why use online games in the classroom? ›

According to teachers who took part in the research, games are: an effective way to teach basic skills and complex content. beneficial as literary texts to teach narrative elements. useful for developing positive relationship practices.

What are the benefits of play in the classroom? ›

Through play, they learn to make friends, to share their ideas, and express their feelings. They learn to listen to each other, see things from another child's perspective, compromise, understand social cues, and empathize with other children's feelings. Play even restructures our brains towards pro-social behavior.

Why should video games be used in education? ›

Gaming in education boosts engagement and learning by tapping into students' love for interactive gameplay. Integrating esports curricula and esports clubs in schools enhances cognitive skills like problem-solving and strategic thinking.

How do video games benefit you? ›

Benefits of video games for both children and adults include: Healthy brain stimulation. Development of problem-solving skills. Stress relief.

How can video games be used as educational tools in the classroom? ›

Video games can be used as a powerful classroom tool as long as they are used to enhance your learning objectives. Be sure to select games that align with the subject matter you are teaching, and develop skills such as critical thinking, problem-solving, collaboration, etc.

Why use game based learning in the classroom? ›

These types of learning materials and educational board games allow children to take on various challenges, fail in a safe environment, and eventually succeed and Level up at their own pace. The use of games in the classroom allows children to develop an emotional connection to learning and subject matter.

What benefits and challenges are associated with gaming in the classroom? ›

Games can be an amazing tool to use in the classroom to teach critical thinking, problem-solving, and collaboration; however, if the game is too difficult for their skill set they won't get any of those invaluable benefits.

Are there any benefits to kids playing video games? ›

Problem-solving

But many others — from puzzles and mysteries, to managing virtual cities or empires — offer kids the chance to take on a problem and work to find a solution. Some researchers say kids who play these video games improve in three areas: planning, organization, and flexible thinking.

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